![]() If you’re boarding a pleasure cruiser, you can raid the cafeteria for food rations. In addition, each ship has a certain function imprinted onto it that you can scope out beforehand. ![]() Each ship features a random layout, but the rooms and chambers are uniform. Void Bastards gets around this by keeping things consistent. If it swings too far in the other direction, players tire of grinding through the same scenarios over and over. If the game lets things get too procedural, players can’t experiment with weapons and find their groove. First-person combat in these types of games can be a crapshoot, even in fun titles like Immortal Redneck and City of Brass. Randomization works against the tight level design that often makes a cramped corridor shooter work so well. The roguelike elements work and, thankfully, so does the action. Void Bastards Review | Fulfilling action items There are no text or audio logs to find, so we only get hints through propaganda posters and other scraps of worldbuilding. It’s just that the environments have so much character that it’s a shame we don’t get to explore that more as we jump from ship to ship. Bosses in this type of environment don’t tell the worker ants what’s going on. The reasoning is understandable: your character is a prisoner trapped in a corporate hellscape. In fact, the main issue with Void Bastards as it stands is that its world feels a bit too closed off. It’s one of those games that’s hard to put down, and the hours just melt away as you slowly build out your upgrade tree. Dying never brings frustration but only excitement in anticipation of what’s coming next. Thankfully, weapons and items you build are permanent, so your progression through to the campaign’s conclusion remains intact. It’s easy to stumble into a horrible situation and die instantly, which can be tough if you’ve built up a lot of ammo. In the tradition of the best roguelikes, Void Bastards is a world onto itself a world that doesn’t explain itself lightly and a world that doesn’t seem to value your life all that much. Void Bastards Review | Interoffice politics You have to adapt if you want to keep your character alive. Ships start to become more complex, enemies get harder to take down, and security gets tighter. As you build new items, you’ll go deeper and deeper into the titular void. ![]() New items come slowly, at just the right pace to keep progress interesting. You start off with a handful of weapons and tools, just enough to get you going. It’s a grand setup with a lot of potential, and the gameplay side of things definitely lives up to that promise. Loot everything you can, keep your fuel supplies up, and you might just survive to get your next assignment. Your impediments are many, including various other citizens and security implements that want you dead. You’ll be jumping between derelict wrecks scrapping for spare parts as you try to build whatever dohickey your jailers desire. ![]() You play as one in an endless line of freeze-dried fugitives thawed out to serve your sentence. Void Bastards Review | Jenny in human resources Taking inspiration from the team’s previous work on games like BioShockand System Shock 2, Void Bastards is the procedural thinking man’s shooter you’ve been waiting for. Thankfully, Blue Manchu’s strategic first-person adventure is much more than just a showcase for an underappreciated voice actor. So, when his distinctive tone showed up in VOID BASTARDS‘ launch trailer, it was hard to not immediately jump on board. That’s a combination that seems tailor-made for all types of interactive experiences. His voice perfectly captures corporate monotony with just a hint of sinister undertones. Considering how iconic his performance is as the narrator of The Stanley Parable, it’s amazing that Kevan Brighting isn’t more prolific in the gaming sphere.
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